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===總體=== In ''Shadow Dragon and the Blade of Light'', Draug is a very weak unit overall, but he does begin the game with some advantages. He is able to face groups of physical units in the game with very little chance of defeat due to his high base [[Defense]]. This allows him to effectively weaken several enemy units for other allies to finish off without them risking counterattacks. However, he will gradually become less useful as the game proceeds, becoming more of a burden than a boon. To begin with, Draug's base stats are all average or below average, apart from his Defense. Unfortunately, with a mere 10% Defense growth, his ability to act as a tank or choke-point holder diminishes as the game proceeds. On top of that, he has very unimpressive growths in general; while his [[Speed (stat)|Speed]] and [[Skill (stat)|Skill]] growths are quite decent for an [[Armor]], the main problem is that he starts with low bases in both stats. Coupled with the fact that Armors can never [[Promoting|Promote]] in this game, he will thus wind up mediocre. On average, Draug will end up with about 8-12 points in most stats, which simply will not make him viable for use mid to late- game. He is also held back by his low [[Movement]], which will require quite a number of turns to be wasted for his effectiveness to be harnessed. Further exacerbating the problem are his [[Weapon Level]] growth and inability to Promote, effectively meaning that he will be locked out of the better weapons in the game, unless he is given an [[Arms Scroll]]. Taking all of these things into consideration, Draug winds up being one of the weakest units in the game. While he has some early-game usefulness, he will slowly fall behind the player's other characters and eventually be brick-walled by his inability to promote. In ''Shadow Dragon'', a majority of Draug's problems present in the earlier games have been rectified, allowing him to be a rather useful knight if effort is expended on him. While he has slightly less defense than other Knights, he makes up for it by having more Strength and HP (including a high +10 bonus when he is promoted into a [[General]]). Furthermore, his stat spectrum is extremely balanced in spite of his being a knight, with high Speed and Skill growths (more than his Defense as a knight). However, as he possesses low Defense, it is thus recommended to keep him as a Knight in order to retain his decent Defense growth. Given these facts, placing Draug on the front-lines is a sound idea, as he can withstand onslaughts from powerful foes, as long as they are not magic users. In ''New Mystery of the Emblem'', Draug's viability as a combat unit is further enhanced, with his Defense growth being given a significant boost, and, unlike his appearance in ''Shadow Dragon'', it surpasses his growths in Skill and Speed. Coupled with the fact that his Strength growth has been generously increased and his Skill and Speed growths remain high, Draug will wind up transforming into one of the player's best units if the appropriate resources are spent on him. In the remakes, Draug has a very good base and growth in Speed. Re-classing him into a more offensive class such as a Pirate, a Hunter, or a Mercenary will allow him to better exploit this fact. However, his durability will suffer because his HP and Defense bases are comparatively low, and the abrupt change in his default weapon necessitates time to be spent honing the corresponding ranks. If the class sets are merged, Draug can make one of the best cavaliers, especially given his high weapon rank in lances.
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